The Maze

Find the hidden path. Guide every teammate through.

No talking. One runner at a time. The room learns together by trial, memory, and attention.

Create or Join a Room

Use a short room code to gather your group. The host starts the strategy timer once everyone is in.

Player guide

Objective: learn the hidden safe path and get every player through the maze.

  • No talking during the run phase.
  • Only the active runner can click the grid.
  • Correct steps stay visible; wrong steps reset the runner to the start.
  • Use the strategy phase to agree how the group will remember and signal what was learned.
Room ----

Lobby

Wait for the host to begin.

Path Grid

Correct steps stay visible. Wrong steps flash red, then the active runner goes back to the start.

Players

Runner Order

Host can start with at least 3 connected players.
Only the active runner can click the grid during play.
When every player reaches the exit once, the room wins.
Reflection

Discuss each question as a group

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